The Evolution of Cause and Effect and the Cooperative Principle in Storytelling

Some theorists have posited that stories are all about problem-solving. And certainly – as we have seen – problems are at the very core of story. So by giving the audience a chance to vicariously experience protagonists dealing with problems, a story is in effect a sort of playground or simulation where we can experience what potential problems and solutions feel like – but without any real-life consequences.

An important consideration here is cause and effect. In real life, what we experience has so many causes that it is well-nigh impossible to accurately pinpoint them all. We constantly feel the effects, but it’s hard to pinpoint all the causes. Nonetheless, we really like to have explanations for what’s going on, it gives us a greater sense of control over our own lives. As a species, we seek agency, we’re always looking for what caused something to happen, for the why behind things being as they are. We find it very confusing when we don’t know the reason for the events we live through, and we build elaborate mental constructs to explain to ourselves the world as we perceive it. In this context, we sometimes speak of “narratives”.

In stories, every scene must be the result of a preceding plot event. As we have said before, in between each plot event of a narrative you should be able to place the words not “and then”, but “because of that …”.  (more…)

Why Is Crime Fiction So Popular?

Detectives and other investigators abound on our TV and cinema screens.

In the western world, crime fiction – mystery, thrillers, suspense, whodunnits, etc. – makes up somewhere between 25 and 40 percent of all fiction book sales. Why is the crime genre so popular?

Crime is fascinating, to be sure, because most of us don’t commit it. But the popularity of the genre has little to do with crime per se. It has far more to do with the very essence of how storytelling works.

In this article we will be looking at:

  • Cause and Effect
  • Agency
  • The Whydunnit
  • The Narrative Principle
  • Why Some People Don’t Like Crime Stories
  • The Search For Truth, or Gaining Awareness
  • How Crime Is Like Comedy

Cause and Effect

Crime fiction exhibits most clearly one of the fundamental rules of storytelling: cause and effect. In crime fiction,(more…)

No Story Without Backstory

Inventing a story that has no backstory is about as easy as finding a perfect rhyme for the word orange.

That is, next to impossible.

Backstory is the stuff that went on before the story begins, or more precisely, before the kick-off event in scene 1. As such, backstory might better be called “pre-story”. It is a necessary component of any story.

After all, the characters come from somewhere – they have pasts, they have histories. These histories have shaped them into who they are, which determines their actions now, in the time of the story. These actions are the source of the events of the story. So some part of the characters’ histories will be relevant to the story – and this bit of information or knowledge needs to be passed on to the audience or reader. That’s why so many stories have “campfire scenes”, a moment of calm usually near the beginning of the second half during which characters recount stories of their pasts to each other.  (more…)

Agency – The Rustle In The Bushes

Camping out and hearing rustles in the night

We humans have a built-in predisposition to expect agency.

We look for the person or thing responsible for any action or phenomena we experience; we seek to ascribe “agency” to what we perceive. What this means is that when we notice that something happened, we tend to look for the cause of the event. This probably has a simple evolutionary explanation. If we hear a rustle in the bush behind us, we immediately turn around to see what moved. This reflex is a safety mechanism to detect threats. Before homo sapiens lived in houses, the individuals for whom this reflex worked most efficiently probably lived longer, and thus had better chances of passing on their genes. The point is, we assume that something or someone caused the phenomenon (the rustle) and seek to attribute it to an agent. If we are sitting in our living room and hear a floorboard creak in the hall, we would want to know what caused it too.

This safety mechanism has all sorts of ramifications. It influences(more…)

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