This blog is about storytelling. We examine how fiction works and what stories consists of, especially plot and character development. Many of the posts are inspired by functions and features of our outlining software. We believe there is a craft to creating stories. (more…)
The VR viewer wears special goggles and occupies a space within a virtual holodeck, which is created by two diagonally opposing little boxes shooting lasers out at right angles. The viewer can move within this virtual space, which might be the stage for a story. The goggles will show the viewer whatever program is loaded, Matrix-like. The 360° view is created quite conventionally, by filming a location in all directions, the camera at the centre, pointing outwards and panning all the way round.
So far, so good. It gets more interesting when such virtual locations are populated.
For VR, actors are filmed not with one or two cameras from a couple of angles, but with 40 or more cameras from all angles, the cameras all pointing inwards with the actor at the centre. The resulting 40 or more images are stitched together. The VR goggle wearer can therefore walk around the actors and see them from the front, from behind, from any angle. The actor was never at the location, but is superimposed into the virtual space (this already happens in conventional film with green screen technology).
What you get is the viewer as a ghost, moving about the story stage and around the characters at will. The effect is like intimate theatre. (more…)
Working for over 20 years as an award winning film editor and story consultant, Amos Ponger studied film science, cultural sciences, art history and multidisciplinary art sciences at The FU Berlin, Humboldt University Berlin and the Tel Aviv University. He has a Master’s degree from the Steve Tisch School of Film in the Tel Aviv University, worked as an editing teacher in two Israeli film academies, is senior advisor to our story development tool Beemgee.com, and recently co-founded the story consulting service Mrs Wulf.
The Transformational Process of Creating a Great Story
We all know that creating a great story is a process that can sometimes take many months and even years to fulfill.
If you talk to professional writers they will probably tell you that they have complex relationships with these processes of writing. Involving dilemmas, fear and joy, suffering and excitement. And that these self-reflexive processes are also processes of self-exploration.
Yet many writers, scriptwriters, filmmakers tend to put a lot of energy into their external journey towards completing their story, focusing on drama, act structure, “cliff hanging”, while neglecting minding their own internal processes on their journey.
What many film and story editors encounter while working with directors and writers is that authors and directors tend to have a very strong drive. They endure months in writing solitude, or filming in deserts, storms, war zones, perhaps even putting themselves in danger in order to realize their artistic vision. Yet at the same time very often they have a remarkable incapability of explaining WHY they HAVE to do it, and can only do so in very vague terms. (more…)
How narrative structure turns a story into an emotional experience with a happy end.
Beemgee is increasingly involved with charities and non-profit organisations, supporting them in their efforts to tell their stories. Storytelling is uniquely suited to the communications of organisations that help people in need or seek to raise awareness for social injustices. This post was originally conceived as an introduction to the principles of storytelling for people working in non-profits. It has been adapted from a post we provided to FundraisingBox (German language).
Image: Comfreak, Pixabay
Storytelling is a bit of an overused buzzword. While we are all – by dint of being human – storytellers, how aware are you of the principles of dramaturgy? What exactly constitutes a story, in comparison to, say, a report or an anecdote?
And just to be clear, the following is not a story. It’s an how-to article.
Whatever the medium – film or text, online or offline –, storytelling has something to do with emotionally engaging an audience, that much seems clear. So is a picture of a cute puppy a story? Hardly.
Stories exist in order to create a difference in their audience. Stories always address problems and tend to convey the benefits of co-operative behaviour.
While there simply is no blueprint to how stories work, let’s examine the elements that recur in stories and try to find some patterns.
Who is the story about?
All stories are about someone. That someone does not have to be a person, it can be an animal (Bambi) or a robot (Wall-e). But a story needs a character. In fact, all stories have more than one character, with virtually no exceptions. This is because the interaction between several characters provides motivation, conflict and action.
Moreover, stories usually have a main character, the figure that the story seems to be principally about – the protagonist. It is not always obvious why one character is the protagonist rather than another. Is she simply the most heroic? Is she the one that develops most? Or does she just have the most scenes?(more…)
In her guest blog post, she gives frank insight into her writing process and her experiences with Beemgee.
Short was child’s play
When something intrigues me, I spin a story out of it. Until a few years ago I wrote mostly fairy tales, short stories for adults, poetry and stories for younger children, some of which were published in magazines. My story about a bad-tempered spectacled snake was even made into a little book, “Charlotte and the Blue Lurker”. For all these stories I only sketched a few thoughts as planning and then wrote them out relatively quickly.
By now, book projects fascinate me too. Currently they are crime novels and fantasies for children from 8 or 10 years.
Long takes longer …
During a holiday at the North Sea I had the idea for my first crime novel. In it, the protagonist, an eleven-year-old very imaginative boy with a penchant for drawing, not only saves his grandma’s tea room from demolition, but is also involved in a mysterious story about a pirate who died long ago. I developed the original idea into a plot at a seminar for authors. I found the topic so great that I couldn’t wait to start writing it. Beforehand, I made notes on the individual characters and considered important cornerstones of the plot with the help of the hero’s journey. I started off with a great momentum and was soon able to read the first chapters to my son. Unfortunately his comment was, “Mama, that is much too long!”
… not to be longwinded
My two test readers came to a similar conclusion and I too had noticed that it somehow “grated”. I wasn’t really getting to the point. Was it due to my preliminary planning? Was it not detailed enough? I dived into the text, shortened passages, removed individual characters and worked out others more precisely. This changed entire storylines. At the same time my story gained more (narrative) speed and I found the tone for the language. (more…)
The first novel to state in black and white that the author worked with Beemgee.
This is certainly not the first book for which our author tool was used. But it is the first time that an author explicitly mentions Beemgee in her acknowledgements. Thank you, Katharina, we’re glad you use Beemgee during your story development!
All The Rage – Der letzte Schrei
published by the renowned Piper Verlag (Bonnier group)
Susanne Pfeiffer has recently joined the Beemgee team. She interviewed her long-time friend Katharina Gerwens for us.
Congratulations, Katharina! It’s always great when you can hold your own book in your hands … How many novels have you published so far?
This is my eleventh regional thriller published by Piper. Soon I’ll make it a dozen ….
I think ALL THE RAGE is a really good thriller title! You like double meanings. – But I want to get at something completely different: You know my foible to start every book by reading the acknowledgements – and here it says, last but not least, you worked on the plot with BEEMGEE! How so?
Because for me any support I get is worth mentioning! I have asked so many people in my field about all sorts of things, and in these conversations new aspects have always emerged – the least I can so is say thank you! ALL THE RAGE is, by the way, the first book in which I worked with Beemgee – and it was a great help to me. (more…)
Do use the Global Menu (button top left) and choose the project you want to work on under “All Stories”.
Do log out after every session, and then close the project window! That’s right, don’t be surprised to see your project still open after you have logged out – it is possible to work on Beemgee projects even if you are not registered. This means you can send your project link to friends, colleagues and collaborators. More about this below.
If you have not registered and therefore don’t have a Beemgee account yet to log in to, you can get one here free: SIGN UP.
DO NOT keep one project open in two or more tabs or windows or devices simultaneously! Since the tool always saves the newest version of a project, keeping the same project open in several tabs at the same time means that one tab may overwrite the contents of the other.
Do show your project to somebody else by sending them the project link (button top right). While we enable basic collaboration with the easy share function, be aware that the recipient will be able to make changes to the project! So see the point above about working simultaneously, and choose carefully who to share with (you might think twice about posting project links on social media).
Reflections on dialectically guided writing, or: Can dialectics help us tell better stories?
Guest post by Richard Sorg.
Prof. Dr. phil. Richard Sorg, born in 1940, is an expert in dialectics. What is that, and what does it have to do with my novel? Well, “All great, moving and convincing stories are inconceivable without the central significance of the contradictions and conflicts that represent the driving energy of movement and development.” This puts us in the middle of dialectics. And of storytelling.
After studying theology, sociology, political science and philosophy in Tübingen, West Berlin, Zurich and Marburg, Richard Sorg taught sociology in Wiesbaden and Hamburg. His book “Dialectical Thinking” was recently published by PapyRossa Verlag. (Photo: Torsten Kollmer)
Ideas that contain a potential for conflict.
Sometimes there is a single but central chord at the beginning of a piece of music, even an entire opera, which is then gradually unfolded. Its inherent aspects, harmonies and dissonances emerge from the chosen, sometimes inconspicuous beginning, undergoing a dramatic, conflictual development, so that a whole, complex story emerges at the end of the path of this simple chord after its unfolding. This is the case, for example, with the so-called Tristan chord at the beginning of Richard Wagner’s opera “Tristan und Isolde”, a leitmotif chord that ends with an irritating dissonance.
The beginning of a story is sometimes an idea, an idea which you may not know how to develop. But some such ideas or beginnings carry a potential within them that is capable of unfolding and which holds unimagined development possibilities. ‘Candidates’ for viable beginnings – comparable to the dissonant Tristan chord mentioned above – are those that contain a potential for conflict or contradiction within. But it can also be a calm with which the matter is opened up, a calm that may then prove to be deceptive. We also find something similar in some dramas, for example with Bertolt Brecht.
And with that, we are already in the middle of dialectics. (more…)
See what’s new and track the continuous improvement of the Beemgee storytelling tool here.
August: Create new plot event cards while FILTER is set | change order of STRUCTURAL MARKERS segments (Premium only) | new Premium character attribute SECRET | German translations revised | new CHARACTER DEVELOPER category dividers| new Premium plot attribute ATTRIBUTES
July: Error reporting function
June: Adjustable line height for COMPARE CHARACTERs (Premium only)
In order to get somewhere, there has to be a current position and a destination. Stories fundamentally describe a change of state – things are different at the end of the story than at the beginning. Hence a story has a starting point and a final end point, a resolution.
But that’s not enough. There has to be fuel, energy to power the motion between the one position and the other. In stories, this driving force is the motivation of the characters.
Motivation is so important to storytelling that we are going to look at several aspects of it. We’ll break it down into what we call the wish, the want, and the goal, all of which are interlinked but also distinct from each other. Here in this post, we’ll deal with the wish.
A wish is inherent in the character from the beginning. We might call it a character want, as distinct from a plot want (which we’ll deal with later).
Beemgee and ProWritingAid are proud to announce the runners up and winners!
Every three days participants of The Plot of Gold Challenge received assignments per e-mail. Within thirty days, authors of fantasy, historical fiction, romance, and pretty much any other genre or style you can think of had complete outlines of their stories. Many submitted these to The Plot of Gold Competition.
Choosing the winners was much harder than the judges had imagined, since the standard of the entries was very high across the board. Thankfully, the PDF exports of the many Beemgee projects we received provided thorough insight into the nature of each story, including its strengths and weaknesses.
The answer provides many clues about the story in question. While we ask “where”, the setting actually encompasses somewhat more than location. Let’s find out how setting relates to
Each Star Wars story reminds us of the setting before it even starts: “A long time ago in a galaxy far, far away”. In being reminiscent of “once upon a time”, the famous opening establishes that this is essentially a fairy tale with spaceships.
“Middle-earth” is a valid answer to the question above for The Lord of the Rings. One might be tempted to explain that this is a fictitious realm, maybe say something about how its technology relates to the actual Earth’s history, and possibly mention the connection to the Midgard of Norse mythology.
So in addition to describing physical space, both these examples contain hints and associations about the time when the events of the story take place. (more…)
FREE registration: Log into your account with your e-mail address and password.
Tour: Turn the guide to Beemgee’s basic functionality on or off at your leisure.
Context-Sensitive Help | ? |: On-site explanations and advice about each specific aspect of story development.
“More About …” Buttons: Context-specific links to in-depth articles on each specific aspect of story development.
Retractable Tool-Bar: Keep your workspace uncluttered by closing the tool-bar.
Autosave: Project saves automatically after every change.
Simple-Share: Share your story’s project link with your co-author, editor, producer, etc. (Attention: anyone you send the link to will be able to edit your project – Beemgee always saves the newest version).
Work Offline: Continue working on your project even if you lose the internet connection (free features only) – the project will sync when you are back online.
Language Switch: Use the tool in English or German.
Premium Registration: Log into your account with your e-mail address and password – see and adjust your account and billing information.
My Stories: Unlimited number of projects.
Detail Views: See detail views of character sheets, pot events, and your step outline.
Export PDFs: Character Sheets, Plot, Step Outline, Project – with selections for narrative/chronology, all attributes or input only, etc.
If you speak German, this online congress could be for you!
From the 5th through to the 12th of November, bestselling authors and experts from all fields of storytelling and (self-)publishing are giving advice, knowledge and tips on everything to do with writing and selling novels and stories.
What do we mean when we talk about story structure?
A story is a complex entity comprising many interrelating parts. The author imposes some sort of organising principle onto the material, turning the story into a narrative. The result of this forming or shaping of the material is the story structure.
Certain structural markers are so explicit that the audience is aware of them, such as chapters in novels. Elizabethan plays are typically divided into five acts. A film script is broken down into acts, sequences, and scenes.
But there are structures that are not usually made obvious or explicit. For example, a scene may be broken down into beats – marked only by the moments when the mood or relationship the scene describes changes. Two characters are having a conversation, character A says something which makes character B react in a different way from what A expected – that’s a beat.
The term beat is also sometimes used when marking such changes on a bigger scale, across an entire narrative. Some screenwriters work with so-called beat sheets; in the Beemgee outlining tool, the plot event cards are perfect for creating beat sheets, since each card is designed to stand for one plot event. In a beat sheet, a beat is one unit of plot. If you think of narrative as a chain of events, then each beat is a single link. In one school of thought, a Hollywood movie is ideally constructed of exactly 40 such beats. (more…)
“Thank you for this awesome platform. I really enjoy working with it. … I really like beemgee because it makes writing complex stories a hell of a lot easier.”
“Your resource is amazing. What an amazing tool. I’m … now very much a fan of this new software. Although I write using Scrivener, I can see how I can do all my planning through Beemgee, and then slide everything into Scrivener.”
“It was exciting to discover Beemgee. It was like light at the end of the tunnel for me, a guide I so needed.”
“I am very impressed with what I have seen so far.”
“I’ve just started using Beemgee and I’m really enjoying the Character developer features …”
“You aim to have Beemgee ‘clutter free and easy to use’, which I very much appreciate. I like the character overview …”
UPDATE: The winner is … Call for story outlines by Beemgee, Ink-it and CONTEC México 2017.
This is Yolanda Prieto Pardo, whose story outline LOS ALTOS VUELOS DE JOSEFINA was chosen in the Fiction without Friction contest we ran with Contec México and Ink it. She has won a lifetime subscription to Beemgee Premium. Furthermore, our friends at Ink it will publish the novel online all over the world in 85 countries.
The CONTEC/Beemgee “Fiction without Friction” call for stories
Many innovations relevant to authors of stories and “content” apply to publication and distribution. However, digital aids can also help creators right from the moment they have their first ideas.
With Beemgee.com, fiction authors have a tool that helps them organize their plots and develop their characters. When it comes to pitching the work to a publisher, a Beemgee project provides a powerful supplement to the traditional exposé.
For publishers and other content disseminating organizations, Beemgee is a new tool that increases productivity during the evaluation process and considerably improves the workflow between author and editor/producer/publisher.
To showcase this new approach, CONTEC and Beemgee are running a call for stories, which the ebook platform ink-it is supporting.
Turn your story into a book for sale in over 40 online stores! (more…)
Author and creative writing teacher Jesse Falzoi was born in Hamburg and raised in Lübeck, Germany. Back in the nineties, after stays in the USA and France, she moved to Berlin, where she still lives with her three children.
She has translated Donald Barthelme stories into German. Her own stories have appeared in American, Russian, Indian, German, Swiss, Irish, British and Canadian magazines and anthologies. She holds an MFA in Creative Writing from Sierra Nevada College.
At the age of twenty-one I quit university and bought a one-way ticket to San Francisco, USA. I wanted to get far away from my first attempts to grow up. I wanted to get away from a frustrating relationship and boring courses and everything that was pushing me to take life more seriously. I didn’t have any plans what I would be doing in San Francisco but I had the address of an acquaintance I had made a year before. I went on a journey that was physical in the beginning and became more and more spiritual during the process. I bought a return ticket in the end and went back to my hometown just to pack my suitcases for good; I’d be staying in Germany, but I wouldn’t be staying home.
There is no right or wrong way to write a work of fiction. Perhaps the main thing is to just sit down and get on with it.
Many authors start by writing the beginning of the story and working their way through to the end. This seems intuitive, as it mirrors the way narratives are normally received – from opening to resolution. Furthermore, it allows a development of the material that feels natural, beginning probably with a setting and a character or two and growing in complexity as the story progresses.
But this isn’t the only way to get a story written. The author is not the recipient, after all. The author is the creator.
Creative habits seem to differ according to medium. Most screenwriters spend a lot of time working out the intricacies of plot and complexities of character before beginning to actually write the screenplay. Some novelists, on the other hand, seem to require the writing process in order to get to grips with the material. For such authors, the act of working on text is so intimately intertwined with the craft of dramaturgy that the shaping of the story has to be performed simultaneously with the writing of it.
In some cases, a writer might have a fairly clear idea in mind where the story is headed, or already be aware of certain key scenes that ought to be included. In others, the author may not know how the story ends(more…)
I’m Olaf. Despite my name, I’m British, but I moved to Berlin in the 90s. Until a couple of years ago I worked for big German publishers. Like (I suspect) many people in publishing, I harbored the secret desire to be an author. Such was my ordinary world.
One day I met my friend Amos for coffee. He is a filmmaker, and we spoke about a movie he was working on as well as the novel I wanted write. We discovered that we knew of no online tools conceived to help authors structure and outline their plots. This was the inciting incident for my own story.
After I had spent a few days ruminating, I noticed that I had a clear idea of what I expected of an outlining tool. So I started researching what was on the market. And I found … nothing. At least nothing that came close to what I saw in my mind’s eye.
So I went to Robert, whom I knew professionally and respected for his integrity and acumen. I told him I was thinking of a web-based software for authors, but that I would only conceive it if he would be my partner.
To my delight, he needed merely a few days to agree. Our journey had begun. (more…)
In real life, conflict is something we generally want to avoid. Stories, on the other hand, require conflict. This discrepancy is an indicator of the underlying purpose of stories as a kind of training ground, a place where we learn to deal with conflict without having to suffer real-life consequences.
In this post we will look at:
Archetypal conflict in stories
Conflict between characters
Conflict within a character
The central conflict
Along with language (in some form or other, be it as text or as the language of a medium, such as film) and meaning (intended by the author or understood by the recipient), characters and plot form the constituent parts of story. It is impossible to create a story that does not include these four components – even if the characters are one-dimensional and the plot has no structure. However, it is formally possible to compose a story with no conflict.
Beemgee is holding free coaching sessions for authors at the Leipzig Book Fair 2017.
Submit your story outline by the 18th of March 2017. All you have to do is send us your Beemgee project. You stand a good chance of winning one of our 8 coaching slots of 40 minutes each! We’ll give you free advice, tips and tricks about your story structure that will help you make your plot more dramatic and your characters more engaging – in person, live at the fair. Our help will focus on how you want to develop the material, whatever the genre or format.
What you have to do to win this prize: Outline your story as a Beemgee project. It doesn’t matter whether you do this with a FREE project (TRY FOR FREE on www.beemgee.com) or with a PREMIUM account. Your content may be in English or in German. Your outline must have:
Want to see what a completed Beemgee project looks like?
Click one of the links below.
When the project opens, feel free to drag and drop or edit whatever you want – any changes you make will not be saved. It’s the perfect way to explore Beemgee functionality. Try the FILTER function, for instance, or the NARRATIVE-CHRONOLOGY switch. Go to the CHARACTER tool, mark your favourite character and hit SINGLE in the tool bar. Or read the STEP OUTLINE.
SEA BATTLES(Look closely, you might recognise this story!)
If you’re logged in to your PREMIUM account, you’ll see all the PREMIUM features, such as STORY QUESTIONS or the detail view of the STEP OUTLINE.
Also, disentangle the complex chronology of THE STAR WARS SAGA. Click the NARRATIVE-CHRONOLOGY switch to see the difference between the year of production and what happened when in the story.
Or read THE BEEMGEE STORY as a Beemgee project. Try opening the DESCRIPTIONs per event.
Are you fan enough?
How well do you know your favourite story? Doesn’t matter if it’s Homer or Harry Potter – turn it into a complete Beemgee outline and send us the project link to firstname.lastname@example.org. If we think you’re fan enough, we’ll feature your outline here, in our newsletter and on our social media channels. (more…)
Developing the dramatic function of the characters determines the narrative.
When you work out what the characters do and why they do it, you are effectively working on your plot. The Beemgee character-builder asks you a series of questions about each of your main characters. Answering them will help you find their role and importance in narrative.
Always try to keep your answers as concise as possible. And above all, always remember that knowing the answers to these questions is not enough. You must show your audience what you have answered through scenes. That means there must be plot events that convey what you have answered here to your readers or viewers.
Working on Characters
Click into the CHARACTER area of Beemgee. By the way, stay in the same browser window, whether you’re working on PLOT, CHARACTER or STEP OUTLINE – having one project open in multiple windows may result in some of your input being lost.
In the CHARACTER area you’ll land in COMPARE-view, where you can add a character card for each of the major figures in your story.
The step outline is the scene by scene (step by step) account of what happens in the story.
Like a textual storyboard, the step outline presents the narrative in its entirety – without actually being the narrative. It is a complete report in that it describes every plot event.
Cause and Effect
The step outline therefore makes one of the most important principles of storytelling very clear, cause and effect.
Apart from the kick-off event and the closing event, every plot event fulfils two functions, at least to an extent:
It is a precondition of events that follow it in the narrative
It is an inevitable consequence of events that have preceded it in the narrative
The step outline should make it easier to understand how the individual events relate to each other in this chain of cause and effect. The step outline may thus be read as the author’s construction plan of the narrative.(more…)
A plot arises out of the actions and interactions of the characters.
On the whole, you need at least two characters to create a plot. Add even more characters to the mix, and you’ll have possibilities for more than one plot.
Most stories consist of more than one plot. Each such plot is a self-contained storyline.
The Central Plot
Often there is a central plot and at least one subplot. The central plot is usually the one that arcs across the entire narrative, from the onset of the external problem (the “inciting incident” for one character) to its resolution. This is the plot that is at the(more…)
The term motif refers to any recurring element – in storytelling as in music or other arts.
Examples of elements that turn up repeatedly within a whole are an image on a tapestry or a particular sequence of notes in a symphony. The dispersal of these elements creates a pattern. It is therefore part of the artist’s craft to have some sort of design principle determine this pattern.
What motifs do
Motifs do not make a plot. But since they make patterns they are part of the structure of a story. And they help add a layer of meaning.
In other words, if a motif is present excessively in the first half of a story, and hardly at all in the second, then the author had better be aware of a reason for this uneven distribution. The distribution – the pattern – carries meaning to the audience. Remember, the audience yearns for meaning, is always striving to understand what the story is trying to convey at any given point. This demand for some sort of raison d’être for each element of a story, or for a sense of order within the whole, may well be unconscious to the audience much of the time, but ultimately the experience of the story is more satisfying when the audience can work out reasons and meaning.
In stories, motifs can be almost anything. Objects, actions, metaphors, symbols, colours, or images can be motifs. What defines an element as a motif is the systematic deployment within the story rather than the thing itself.
In essence, there are three kinds of opposition a character in a work of fiction may have to deal with:
Character vs. character
Character vs. nature
Character vs. society
However, this way of categorising types of opposition is not equivalent to internal, external and antagonistic obstacles. Any of the three kinds of opposition listed above may be internal, external, or antagonistic. It depends on the story structure.
In any story, the cast of characters will likely be diverse in such a way as to highlight the differences and conflicts of interests between the individuals. In some cases, certain roles may be expected or necessary parts of the surroundings, i.e. of the story world. In the story of a prisoner, it is implicit that there will be jailors or wardens, whose interest it will be to keep the prisoner in prison, which is in opposition or conflict with the prisoner’s desire for freedom.(more…)
Outlining a story means developing the characters and structuring the plot.
Beemgee will help you outline your plot using the principle of noting ideas for scenes or plot events on index cards and arranging them in a timeline. This is a separate process from actually writing the story. Most accomplished authors outline their stories before writing them, because it saves rewrites later.
Detectives and other investigators abound on our TV and cinema screens.
In the western world, crime fiction – mystery, thrillers, suspense, etc. – makes up somewhere between 25 and 40 percent of all fiction book sales. Why is the crime genre so popular?
Crime is fascinating, to be sure, because most of us don’t commit it. But the popularity of the genre has little to do with crime per se. It has far more to do with the very essence of how storytelling works.
In this article we will be looking at:
Cause and Effect
The Narrative Principle
Why Some People Don’t Like Crime Stories
The Search For Truth
How Crime Is Like Comedy
Crime fiction exhibits most clearly one of the fundamental rules of storytelling: cause and effect. In crime fiction,(more…)
The protagonist is the main character or hero of the story.
But “hero” is a word with adventurous connotations, so we’ll stick to the term protagonist to signify the main character around whom the story is built. And for simplicity’s sake, let us say for the moment that in ensemble pieces with several main characters, each of them is the protagonist of his or her own story, or rather storyline.
Generally speaking, the protagonist is the character whom the reader or audience accompanies for the greater part of the narrative. So usually this character is the one with most screen or page time. Often the protagonist is the character who exhibits the most profound change or transformation by the end of the story.
Since the protagonist is on the whole a pretty important figure in a story, there is a fair bit to say about this archetype, so this post is going to be quite long.
In it we’ll answer some questions:
Is the protagonist the most interesting character in the story?
What are the most important aspects of the protagonist for the author to convey?
What about the transformation or learning curve?
How interesting must the protagonist be?
Some say the protagonist should be the most interesting character in the story, and the one whose fate you care about most.
But while that is often the case, it does not necessarily have to be true.
Events propel narrative. Narrative consists of a chain of events.
These do not have to be spectacular action events – they can be internal psychological events if your story is about a man who does not leave his room, or spiritual events if you are recounting the story of Buddha sitting beneath the tree. But events there must be if there is to be a story.
Events in a story are effectively bits of knowledge the author wants to impart – in a particular order, the narrative – to the recipient, i.e. the reader or audience. The story is told when all the pertinent knowledge has been presented, when all the bits of information necessary for the story to feel like a coherent unity are conveyed. An author(more…)
We have discussed time a great deal in this blog. Of course, the spatial dimension may be just as relevant.
The Story World
We may distinguish between the overall story world location and specific locations. By story world we refer to the overall setting and logical framework of the story. This is always unique to the story, although that becomes most obvious in stories set either in a fantasy world (like The Lord Of The Rings) or in stories that have a setting tightly bound to a geographical feature, such as Heart of Darkness, Apocalypse Now, or Deliverance. In each of these latter examples, a river – and the journey up or down it – provides the story world. Yet story world is more than just physical location. It describes an entire environment, including the ethical dimensions. Consider Wall Street or The Big Short, stories that describe a “world” where making money comes first.
The setting is usually established in the first part of the story, and the rest of the story should be true to what has been set up at the beginning.
Within the entirety of the “world” come the specific locations(more…)
Well, ideally, a story is as long as it needs to be, and no longer.
There are norms that have developed over time, and which are more or less inculcated into us due to our exposure to stories in their typical media. For example, a typical feature length film of roughly two hours has between forty and sixty scenes. Formatted according to industry standards, a screenplay has approximately as many pages as the finished movie would have minutes. In terms of plot events, some people in Hollywood believe that a commercial movie should have exactly forty (which in Beemgee’s plot outlining tool would mean exactly 40 event cards).
Content and form may be mutually determined, to some degree at least. A short story is usually considered such if it has less than 10.000 words. By dint of its length, a short story probably concentrates on one character’s dealing with one specific issue or occurrence, and is unlikely to have subplots or multiplots (that is, be about more than one protagonist).